I am a 3D Artist primarily focused on modeling, texturing, and lighting environments. My experience is in a PBR, photo-real workflow creating medium to high-poly assets. My main areas of interest include educational visualizations and animations that can explain concepts visually, as well as the integration of science, math, and art for experiential learning and discovery. Concepts that are hard to explain through words and diagrams can speak to a wider audience and can be digested more easily when the viewers/users can experience the content visually, or even interactively. I look forward to taking the next step in my career in 3D and continuing to grow both artistically and technically.